WIP Update


Hi,

It’s been a busy time  developing and I have done a lot with the game.

Level Design Update

I’ve added more variance to the random generated rooms and updated old room layouts to make gameplay more interesting.

New Items for More Depth

To give the gameplay more variety and strategic options, I’ve added several new items. These can influence your playstyle and add interesting choices as you progress. There are three item types cooldown, consumables and passives these can give you small stat boost up to big chances to your gameplay.

From Placeholders to Final Models

Many placeholder assets have now been replaced with finished models, making the world feel more polished and immersive.

Atmosphere Enhancements

I’ve put extra effort into refining the game’s atmosphere — from lighting tweaks to environmental details — to make each area feel more alive and unique.

Enemy State Indicators

To help players better read enemy behavior, I’ve introduced visual indicators that reflect their current state. This should make encounters feel fairer and more dynamic.

That’s it for this update! There is still a lot to do so as always, feedback is super valuable, so let me know what you think about the changes.

Files

WIP-WEB Play in browser
51 days ago

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